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Step into the midst of an undercover spy operation. Your team of secret agents have been handed classified information about Spider Tech, the company behind a top-secret research programme that, if successful, will give them the power to control the human Duration Players Difficulty 120 minutes 2-4
The Light, The Headrow, LS1 8TL
A magic portal has opened and mystical creatures have broken through. Can you close the portal and save the world from chaos? Step back in time to a world of mystical trolls and mythical beasts, separated from mankind via a series of magic portals, each guarded by a trusted goblin Gate Keeper. Rumour has it that one of the portals in Birmingham has broken, after the Gate Keeper fell into a deep sleep. Mystical creatures have escaped and are roaming the streets, wreaking havoc and getting up to no good. According to an ancient legend, the power of three magic crystals is the only thing strong enough to fix a broken portal. You have 120 minutes to roam the streets of Birmingham, find the crystals, close the portal and save the world from destruction. Humanity is depending on you. Duration Players Difficulty 120 minutes 2-4
The Light, The Headrow, LS1 8TL
The Doctor needs you: a tear in space and time has been detected, and the Cybermen are about to break through! Step into the future. Enter the offices of ChronosCorp HQ, where eccentric billionaire Alastair Montague’s efforts to develop commercial time travel have caused a tear in the fabric of space and time. The Cybermen are ready to take advantage and attack Earth. You, the Doctor’s friends, must investigate the incident. The remains of Montague, his prototype time engine and the extensive collection of time-related artefacts acquired over the course of his experiments, are all that you have to work with. In just 60 minutes the Cybermen will break through. The fate of the universe is in your hands. Take too long and the human race will be “upgraded”. Duration Players Difficulty 60 minutes 3-6
The Light, The Headrow, LS1 8TL
You are Japanese Samurai warriors. Your honour and your lives are at stake. You have 60 minutes to destroy a mystical sword, or a fate worse than death awaits you. Duration Players Difficulty 60 minutes 2-6
The Light, The Headrow, LS1 8TL
Blackbeard is dead, his loot lies unguarded. Sink or swim? It’s up to you. Step onto a pirate galleon in the middle of a battle for control of the High Seas. Your captain, the terrifying Blackbeard, has just been killed and his ship is shot to pieces and sinking fast. With no chance of victory, you and your scurvy shipmates decide to jump ship – after helping yourself to the contents of Blackbeard’s legendary treasure chest. You’ve broken into his cabin to grab all you can, but now the door has jammed shut and you’ve just 60 minutes to escape; any longer and you’ll drown – if the sharks don’t get you first. Duration Players Difficulty 60 minutes 2-6
The Light, The Headrow, LS1 8TL
WWII. As a team of British secret agents, you know only one thing can save your country from Nazi invasion: cooperation. Duration Players Difficulty 60 minutes 2-6
The Light, The Headrow, LS1 8TL