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Step into the midst of an undercover spy operation. Your team of secret agents have been handed classified information about Spider Tech, the company behind a top-secret research programme that, if successful, will give them the power to control the human Duration Players Difficulty 120 minutes 2-4
Kings Walk, 19-23 King St, RG1 2HG
A magic portal has opened and mystical creatures have broken through. Can you close the portal and save the world from chaos? Step back in time to a world of mystical trolls and mythical beasts, separated from mankind via a series of magic portals, each guarded by a trusted goblin Gate Keeper. Rumour has it that one of the portals in Birmingham has broken, after the Gate Keeper fell into a deep sleep. Mystical creatures have escaped and are roaming the streets, wreaking havoc and getting up to no good. According to an ancient legend, the power of three magic crystals is the only thing strong enough to fix a broken portal. You have 120 minutes to roam the streets of Birmingham, find the crystals, close the portal and save the world from destruction. Humanity is depending on you. Duration Players Difficulty 120 minutes 2-4
Kings Walk, 19-23 King St, RG1 2HG
Step into Wonderland, where the Hatter has been accused of stealing the Queen’s Tarts. With Alice nowhere to be seen, it’s time for you to fill her shoes. You find yourself at the Hatter’s cottage. The table is set but no one is around. A sign on the lawn reads ‘Tea Party Cancelled by Royal Decree’. Curiouser and curiouser… Find and return the Queen’s Tarts in 60 minutes, or it’s off with the Hatter’s head. Chop chop. Duration Players Difficulty 60 minutes 2-6
Kings Walk, 19-23 King St, RG1 2HG
Your Viking clan sits unprotected from the wrath of the Ice Giants. Only the Norse gods can save you now. Step into a legendary age of gods and monsters, where your peaceful Viking village is being threatened by an invasion of spine-chilling Ice Giants. With your warriors away you don’t stand a chance in a fight, so in desperation you journey to the banqueting hall of the gods to throw yourself on their mercy and beg for help. But when you enter your heart sinks – Thor, Loki and the other Norse gods are nowhere to be seen. With just one hour before the Ice Giants destroy your village, can you work together to summon the gods and gain their protection? Take too long and the Vikings will be no more. Duration Players Difficulty 60 minutes 2-6
Kings Walk, 19-23 King St, RG1 2HG
Blackbeard is dead, his loot lies unguarded. Sink or swim? It’s up to you. Step onto a pirate galleon in the middle of a battle for control of the High Seas. Your captain, the terrifying Blackbeard, has just been killed and his ship is shot to pieces and sinking fast. With no chance of victory, you and your scurvy shipmates decide to jump ship – after helping yourself to the contents of Blackbeard’s legendary treasure chest. You’ve broken into his cabin to grab all you can, but now the door has jammed shut and you’ve just 60 minutes to escape; any longer and you’ll drown – if the sharks don’t get you first. Duration Players Difficulty 60 minutes 2-6
Kings Walk, 19-23 King St, RG1 2HG
You’ve struck gold but word got out and now the vultures are circling. Step into the Wild West, where the tiny frontier town of East Victoria is celebrating the discovery of gold. But the celebrations turn sour when news arrives that the bloodthirsty Bill French Gang are on their way to claim the gold – and kill everyone in East Victoria for good measure! With no sheriff around and no cavalry riding to the rescue your only hope is a rusty old locomotive that hasn’t worked in years – but with just one hour to get it going and escape with your lives, you need to think fast and work even faster. There isn’t a second to lose. Duration Players Difficulty 60 minutes 2-6
Kings Walk, 19-23 King St, RG1 2HG
The Doctor needs you: a tear in space and time has been detected, and the Cybermen are about to break through! Step into the future. Enter the offices of ChronosCorp HQ, where eccentric billionaire Alastair Montague’s efforts to develop commercial time travel have caused a tear in the fabric of space and time. The Cybermen are ready to take advantage and attack Earth. You, the Doctor’s friends, must investigate the incident. The remains of Montague, his prototype time engine and the extensive collection of time-related artefacts acquired over the course of his experiments, are all that you have to work with. In just 60 minutes the Cybermen will break through. The fate of the universe is in your hands. Take too long and the human race will be “upgraded”. Duration Players Difficulty 60 minutes 3-6
Kings Walk, 19-23 King St, RG1 2HG