In a faraway kingdom, an enchanted sword chooses the ruler and grants him the power of protection, but in the wrong hands, the sword’s power can be used for evil.
Five witches have stolen the sword, and plan to use it to take the kingdom for themselves.
King Maximus has tasked you, his trusted knights, with retrieving it. You’ve tracked down the witches’ lair and located the sword, but you haven’t got long until they return, so you’ll have to be quick.
Be warned – The witches have covered their home in hexes. If you find one, you’ll be forced into whatever treacherous fate it reads.
Have you got what it takes to save the kingdom from eternal darkness?